Arc Length, Curvature, and Motion in Space
Integrating the speed of a vector function gives the length of its curve and a natural parameter, arc length, that depends only on the curve's shape. Curvature measures how fast the unit tangent turns, and together with the normal and binormal it builds the moving TNB frame.
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A vector function carries two kinds of information about its curve. Intrinsic to the shape are its length and how sharply it bends, captured by arc length and curvature. Treating the parameter as time instead reads off velocity and acceleration. The two meet in one identity: a moving particle's acceleration splits into a part that changes its speed and a part that turns it, and the turning part is curvature times speed squared.
Arc length
Approximate a curve by a chain of short segments and add their lengths; refining the chain drives the sum to an integral of speed. Since the speed of is , the length is its integral.
For the helix , has constant length , so one full turn from to has length . The value is independent of how the curve is parametrized: any parametrization of the same curve gives the same length.
The arc length function
Fixing the lower limit and letting the upper limit vary turns length into a function of position along the curve.
Because measures distance traveled along the curve, it is a coordinate-free parameter fixed by the shape alone. Reparametrizing by arc length rewrites the curve so that moving one unit of parameter means moving one unit of distance. For the helix, , so and
Now is the point exactly units of length along the curve from the start.
Curvature
The unit tangent points along the curve; how fast its direction turns, measured against distance rather than parameter, is the curvature. Using arc length keeps the definition independent of parametrization, and since has constant length, only its direction changes.
The chain rule with converts this to a form computable in the original parameter:
A circle of radius , parametrized , has and while , so : small circles bend hard, large circles bend gently, and a straight line has . A more convenient formula avoids computing altogether.
For the twisted cubic , and cross to , so
which equals at the origin. For a plane curve , taking as the parameter reduces the theorem to
The parabola then has , largest at the vertex () and tending to as the arms flatten out.
The normal and binormal vectors
At each point of the curve, many vectors are perpendicular to . One is singled out by the fact that has constant length, which forces . Normalizing gives the direction the curve is turning, and crossing it with completes an orthonormal triple.
The plane through the point spanned by and is the osculating plane, the plane the curve is momentarily bending within. Inside it sits the osculating circle: the circle tangent to the curve at the point, on the concave side, with the same curvature. Its radius is the radius of curvature, and its center lies a distance from the point along . For at the origin, , so and the osculating circle is — the circle that best matches the parabola's bend there.
Each of the five quantities of the moving frame is computable from and alone, and each has a geometric job.
| Quantity | Formula | What it captures |
|---|---|---|
| Unit tangent | direction of travel | |
| Principal normal | direction the curve turns | |
| Binormal | normal to the osculating plane | |
| Curvature | how sharply it bends | |
| Radius of curvature | osculating-circle radius |
Motion in space
Now read as the position of a particle at time . The derivatives that gave tangent and curvature acquire physical names.
Velocity is the tangent vector, so it points along the path; speed is its length, the rate of distance covered. For , , , and the speed is .
Running the derivatives backward, integration recovers motion from its rates. Given acceleration and initial data,
By Newton's second law, , a known force determines the acceleration, and integrating twice yields the trajectory.
Tangential and normal components of acceleration
Acceleration need not point along the motion. Writing speed as so that , and differentiating with the product rule and , resolves acceleration into two orthogonal pieces.
The tangential part changes the speed; the normal part changes the direction and always points toward the concave side. The binormal never appears — acceleration lies entirely in the osculating plane. The form matches experience: a sharp turn (large ) or a high speed both press a passenger against the car door, and doubling the speed quadruples the sideways push.
The same decomposition, applied to a planet moving under the sun's gravity, reproduces Kepler's three laws of planetary motion.
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