Vectors and the Geometry of Space/The Cross Product, Lines, and Planes

Lesson 10.2950 words

The Cross Product, Lines, and Planes

The cross product multiplies two vectors into a third perpendicular to both, with length equal to the area of the parallelogram they span. That one construction supplies the direction of a line, the normal of a plane, and, through the scalar triple product, the volume of a parallelepiped.

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The dot product returns a number. The second vector product returns a vector: given and , the cross product is perpendicular to both, with length the area of the parallelogram they span. That single construction orients a plane in space, measures parallelogram area and parallelepiped volume, and supplies the direction of a line and the normal of a plane.

The cross product

A vector perpendicular to both and must satisfy and — two equations in three unknowns, so solutions form a line through the origin. The cross product is the solution obtained by eliminating one unknown between the two equations.

The component pattern is hard to remember but easy to reconstruct as a symbolic determinant with the standard basis in the first row:

where a determinant is . For and ,

Geometry of the cross product

The computation expands to a sum in which every term cancels, giving ; the same holds for . So is perpendicular to the plane the two vectors span. Which of the two perpendicular directions it takes is set by the right-hand rule: curl the fingers of your right hand from toward through the angle between them, and your thumb points along .

The cross product is perpendicular to the plane of a and b, with the direction given by the right-hand rule and length equal to the area of the parallelogram they span.

Expanding and using from the dot-product identity yields , whose square root is the claimed formula. Two consequences follow at once. First, since exactly when the vectors are parallel, the cross product detects parallelism.

Second, is base times height for the parallelogram with sides and :

The parallelogram on a and b has base the length of a and height the length of b times the sine of the angle, so its area is the cross-product magnitude.

To find a vector perpendicular to the plane through , , and , cross two edge vectors: , , and . Half its length, , is the area of triangle .

Algebra of the cross product

The cross product does not obey the usual rules of multiplication: it is anticommutative and not associative, so order and grouping matter.

PropertyStatement
Anticommutative
Scalar factoring
Distributive
Self-cross
Scalar triple swap

The last row introduces the scalar triple product, computable as a determinant whose rows are the three vectors:

Its absolute value is the volume of the parallelepiped with edges : the base parallelogram has area , and is the height, so . A zero triple product means zero height: the three vectors are coplanar.

The parallelepiped on a, b, c has base area the length of b cross c and height the length of a times |cos theta|, so its volume is the scalar triple product.

When a force acts at a point with position vector , the torque about the origin is the cross product , whose direction is the axis of rotation and whose magnitude is the turning effect.

Lines in space

In the plane a line is fixed by a point and a slope. In space a slope is not enough; the direction is carried by a direction vector . A point is on the line through parallel to exactly when is a multiple of , which gives the vector equation .

For the line through and , take and the point :

Setting finds where it pierces the -plane. Restricting the parameter to describes just the segment from to : .

Two lines in space that are neither parallel nor intersecting are skew: they lie in parallel planes and never meet. Parallel lines have proportional direction vectors; intersecting lines admit a common point. When both fail, the lines are skew.

Two skew lines run in parallel planes and never meet, unlike lines in the plane, which are parallel or cross.

Planes

A single direction does not orient a plane, but a single perpendicular does. A normal vector is orthogonal to every vector lying in the plane. If is a known point and is arbitrary, then lies in the plane, so .

A plane is fixed by one point P0 and a normal vector n; every vector r - r0 lying in the plane is perpendicular to n.

The cross product supplies the normal when a plane is given by three points. For , , , the edge vectors and cross to , and the plane through is , i.e. .

Three further computations recur:

  • Line meets plane. Substitute the line's parametric into the plane equation and solve for . For , , and the plane , the substitution gives , so and the point is .
  • Angle between planes. The angle between two planes is the angle between their normals: . Parallel planes have parallel normals. The third computation, the distance from a point to a plane, is again a scalar projection onto the normal.

Take any point on the plane; the distance is the length of the projection of onto . Writing that scalar projection out and using collapses it to the formula.

The distance from a point to a plane is the length of the shadow of a connecting vector on the normal n, not the slanted distance to any point on the plane.

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